Walkthrough
In my game your a mermaid or merman and you need to make your way though each level and in every 10 levels there is a mini boss to defeat as your make your way through the levels there is power ups to collect and they will help through each level. The goal of the game is to save the merprince/princess.
NPC’S (non playable character)
NCP is a non playable character this a character that is not controlled via the player. There is NPC’S in my game for example the enemies and the merprince/princess. As you go along you collect fish and when you get 10 fish you gain a life. The game is set under water it also has an under water castle and there are boxes with fish inside to collect.
Goals, challenges and rewards
Goals, rewards and challenges. These are tasks within the game and also it enhances the player’s experience. In this game when you collect 10 fish out of the boxes you will gain a life and sometimes get power-ups to help you through the tough challenges. This leaves the player in anticpation and wanting more.
Game world
Game world is the objects and structures of the game. This can relate to the settings. This also what entices the player to continue to play the game. The art of is visually attractive to the human eye and it contains wide variety of bright colours. When the character get power ups they eat each of them and gain powers to help them through each level. The information to help the character is that the enemies leave clues behind to help you on your way.
Difficulty and balance
Difficulty and balance. This is realting to how hard the levels are and the dynamic adjustments if any. The game is of medium difficulty.
Feedback
Feedback is given when the player has completed a task or level. This can be visual or audio. This then immerses the play to play on further. Feedback in this game is audible, when you complete a level you will hear a voice saying “well done” then a star will immerse infront of the screen.